Starfield

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TankGirl444

Uploaded by

TankGirl444

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About this mod

That's right! The M41A Pulse Rifle! and it replaces the most requested to be replaced weapon in the game. This mod replaces the AA-99, it is fully animated from the reload to the bolt action. The ammo counter works Fully customizable. Comes with skins, will add more.

Requirements
Permissions and credits
That's right! The M41A Pulse Rifle!

Harness the power of the iconic alien killer!



This weapon mod replaces the AA-99, fully animated from the reload to the bolt action. Fully customizable. Comes with skins will add more.

This is probably my best and most immersive weapon mod yet. 


Once again, early modding is limited and some things might be scaled differently or adjusted in a particular way, I am aware, it will be fixed once better tools are out.

Installation:


Use vortex: 

If Vortex doesn't work, drag and drop the mesh folder into your Documents/Mygames/Starfield/

If the model doesn't show up in-game, more than likely:

There is no custom ini folder to enable mods.
You've updated your game or custom folder and it's changed it's ability to load mods
Baka whatever updated or any of the other major game-changing experimental mods that rewrite major system functions have updated.
The installation location or method of installation is incorrect. 
The mod is missing packed files. "If you open the folder and see that all of the files are there then you can rule this out."
As these mods are replacer mods and replace the hard files of existing assets, that means the game physically cannot avoid loading these models and textures. These are overrides. Provided they are in the proper location, your inicustom enabler is working properly to enable mods, and the game is loading from the proper location there should not be an issue. If there is check your game's installation / what you've installed and what is listed above. the only other way you wouldn't see a model or texture is if it was not included in the package entirely.



Enjoy!


Don't forget to endorse if you like this mod... that lets an author know to do more of that thing and feel validated over their hard work <3 Comments and support go a really long way towards showing a modder modding is worth it.




Check out my other mods <3

Star War Credits to Credit stick
https://www.nexusmods.com/starfield/mods/5023

Boba Fett's EE-3 (Classic)
https://www.nexusmods.com/starfield/mods/5012

Nuka Cola!
https://www.nexusmods.com/starfield/mods/3044

Trandoshan Uzi
https://www.nexusmods.com/starfield/mods/4911

Black-Gold Ak
https://www.nexusmods.com/starfield/mods/4898

White-Gold AK
https://www.nexusmods.com/starfield/mods/4844

Super Stocks For Aks
https://www.nexusmods.com/starfield/mods/4767

""Excuse me miss, I don't wanna be that person." 
"But I have a PHD in this particular model and there is 90 things wrong with it." 

"Listen, the majority of the things that get pointed out I already notice.... it isn't difficult to notice the model scaling is a little wonky when I am indeed the person physically scaling it to be wonky. "
Understand that this is early modding there is a 100% lack of official tools and what can be done is limited. I state this in just about every mod I post "Including this one." The shaping of the model has to fit the weapon it is replacing and there is no other way around that. Barrels are going to be longer to fit the projectile node, barrels might be moved up or down in spots they aren't usually, grips are going to be molded to fit where the player's hands go, and the frame is going to be altered to fit with barrels and sights, so when you shoot it is closer to accurate. 

As of now 
we cannot change the animations
we cannot move the projectile node "where the bullets come out of"
we cannot change how the weapon is held.